In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities. They can all read textures and buffers, and they use instruction sets that are almost identical.
The Tanzania We Want:
A Vision for a Unified National Identification Smart Card System (NISC)
Smart Card
A smart card is a card embedded with integrated circuits for secure transactions, identification, and authentication. It has evolved from magnetic stripe cards to advanced microprocessor...
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